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Posts Tagged ‘clutter’

Speaking on BeagleBoard at Embedded Systems Conference / San Jose March 30th, 2009

February 4th, 2009
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If you are attending the upcoming ESC, please come by and say hi. I will be speaking on Diego’s most excellent 3D user interface presentation which is a roll-up-your-sleeves and get dirty hands-on activity using a BeagleBoard. I will also be doing the same showing off the latest in GStreamer plug-ins developed especially for the TI daVinci/OMAP chips. GStreamer makes it easy to add audio and video to your embedded product and with the daVinci/OMAP specific plug-in, it is lightning fast. Details at ECS website.

Todd

BeagleBoard, OMAP35x , , , , ,

SGX drivers with X support

January 7th, 2009
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Koen from the OpenEmbedded fame just posted this video on you tube, showing SGX integration with X server (using xf86-video-omapfb as far I understand). He shows also clutter-box2d working with it (eglx backend)!

This means you could use clutter eglx and get clutter graphics with your xserver… that’s a hole new world of possibilities for Linux user interfaces on MIDs or other devices target by the OMAP platform (like medical devices).

BeagleBoard, OMAP35x , ,

Clutter events backend for EGL in OMAP35x

December 17th, 2008
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A couple days ago I submitted the patch to clutter project to add generic Linux event driver support to the eglnative backend. This is useful when using clutter in OMAP35x based hardware with the EGL backend over framebuffer, and you want input from keypads, or something other than a tslib supported touch screen.

On other news on the OMAP35x graphics front, it seems like the graphics SDK is ready to be released by TI. Looking forward to all the amazing interfaces people will build with this.

PS: I also found out that Maemo 5 will be having an interface overhaul using clutter!

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ESC Presentations

December 17th, 2008
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Todd and I gave a couple of presentations at the Embedded System Conference 2008 (ESC) in Boston. Todd demoed gstreamer capabilities, and I talked about 3D user interfaces using clutter and OpenGL ES.

If you are interested you can find the whitepapers and presentations at http://beagleboard.org/demo/esc

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