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RidgeRun Software Developer Blog
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NVIDIA Holoscan and the Streaming AI Pipeline Landscape: ATechnical Deep Dive
Real-time AI at the edge is reshaping industries from medical devices to broadcast media. NVIDIA’s ecosystem—GStreamer, DeepStream, Holoscan SDK, and Holoscan for Media—offers multiple approaches to building streaming AI pipelines, each with distinct trade-offs in latency, scalability, and architecture. This deep dive clarifies how these frameworks differ and when to use each.
allannavarro1


Media over QUIC (MoQ) in Action: Multi-Track, Low-Latency Streaming
Media over QUIC (MoQ) enables low-latency, multi-track streaming for robotics, edge AI, and embedded systems. Built on QUIC, it supports secure, multiplexed data delivery with no head-of-line blocking. RidgeRun’s Gst-MoQ solution demonstrates scalable publisher–relay–subscriber architecture, dynamic track selection, synchronized telemetry, and real-time multi-camera streaming.
Natalia Gonzalez


Exploring the Data Plane Development Kit on NVIDIA Jetson
Enable Data Plane Development Kit DPDK on NVIDIA Jetson
Luis G. Leon-Vega


Glass to Glass Assessment of the Holoscan Sensor Bridge on an NVIDIA AGX Orin
Measuring the glass to glass latency of the Holoscan Sensor Bridge and the NVIDIA Jetson AGX Orin interconnected over ethernet
Luis G. Leon-Vega


Bring Smoothness to Your Live Video Content: RidgeRun Video Stabilization Library with IMU Support
RidgeRun Video Stabilization Libary is the novel IMU-aid video stabilization for embedded systems on drones, robotics and surveillance
Luis G. Leon-Vega


Leveraging Low Latency to the Next Level with the Holoscan Sensor Bridge
Reduce sensor capture latency with the Low Latency Holoscan Sensor Bridge
oscarfallas


Enhance your GStreamer video stream with RidgeRun content overlay solutions
GStreamer video overlay with RidgeRun QtOverlay, HTML Overlay, and Fast Embedded Overlay with hardware acceleration
Luis G. Leon-Vega


Leveraging OpenGL Accelerated HTML Rendering to the Next Level with RidgeRun HTML Overlay
HTML Overlay is the latest solution for streaming content overlaying, using HTML webpages in combination with OpenGL for embedded systems.
Luis G. Leon-Vega


WebRTCWrapper New Feature: Introducing DataChannel Powered by WebRTC
This blog post showcases the new feature of data channel support in the WebRTCWrapper plugin
Edison Fernandez


Introducing the RidgeRun CUDA ISP Library: Accelerate your Image Processing
CUDA Image Signal Processing (ISP) library: a CUDA-accelerated solution for image preprocessing that offloads to processing to NVIDIA GPUs.
Luis G. Leon-Vega


Adding WebRTC to your GStreamer application
Due to the increment of edge and IoT devices in recent years, opportunities for developers to create new technologies or improve existing...

ridgerun


AWS Kinesis WebRTC with GStreamer
The number of devices and applications capable to connecting to the internet is growing day by day. Video calls, messages, photos, and...

ridgerun
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